Do you have tips for brainstorming?

Specifics about craft, talent, technique, etc.
RusticBohemian
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Do you have tips for brainstorming?

Postby RusticBohemian » Wed Sep 23, 2020 11:59 am

I've got a story coming along well. I've got an antagonist, and I know what his broad goal is and what he's trying to achieve.

I've come up with two specific "schemes" for him that work, but which are just too obvious.

I've also come up with another two that work well and are original, but don't fit into the tech/magic level of the setting.

So I've been grinding my gears trying to come up with something that's a better fit, but not getting anywhere with it.

Do any of you have any favorite brainstorming prompts, strategies, or techniques when trying to solve plot problems like this? Please share!

Thanks

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RSchibler
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Re: Do you have tips for brainstorming?

Postby RSchibler » Wed Sep 23, 2020 1:16 pm

Dave Farland suggested writing out a list of ten things that could happen in your story. The first few will be the "obvious" or "easy" answers, but as you get to seven, eight, nine, you'll be forced to really come up with something unique. I've found this can help with plotting.
V34: R, HM, R
V35: HM, R, R, HM
V36: R, HM, HM, SHM
V37: HM, SF, SHM, P

ALWAYS available for critique. PM me.

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A Dying Planet, 2020
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Upon A Once Time, 2021
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RabenWrites
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Re: Do you have tips for brainstorming?

Postby RabenWrites » Fri Oct 02, 2020 7:26 am

One thing that I find can jumpstart ideas is constraints. Your villain is trying to achieve a goal. Before the protagonist even registers on their radar, what obstacles does your villain have to face? Mentally sketch out a few try/fail cycles for them. Maybe even start with an obvious one and say your villain started down that path and figure out what went wrong. This can give depth to your presentation of the antagonist while mining for ideas.

Another angle is to consider what your readers are expecting/experiencing. Does the rest of your story run on a theme, and can the villain’s actions comment on that theme? Can an obvious or boring first-draft idea be used by the antagonist as a smoke screen for their actual plan of attack, subverting reader expectations and causing a roadbump for your protagonist?

Anything that can take the list of options from “Anythjng except obvious A and boring B” to “something that can be pulled off under these specific conditions” can help sift the sand of possibilities to find those nuggets of gold.

Keep up the good work!

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disgruntledpeony
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Re: Do you have tips for brainstorming?

Postby disgruntledpeony » Fri Oct 02, 2020 7:35 am

I made a template for myself based on a class Dave taught. It's not 100% perfect for me (I tend to pants more with short stories and outline more with longer ones), but I feel like it's a solid idea to have in mind.

STARTING POINT:
In order to begin your story, you need...

A Character:
In a Setting:
With a Problem:
And a Surprise for the Reader:

TEN HORRIBLE THINGS THAT COULD HAPPEN:
Take some time to brainstorm potential problems your character could encounter while in pursuit of a solution to their problem.

1)
2)
3)
4)
5)
6)
7)
8)
9)
10)

TRY/FAIL CYCLES:
Choose your favorite three horrible things from the previous list.

1)
2)
3)

Congratulations! You now have all of the basic information you need to write a short story.


This template doesn't specify between internal and external conflicts, but as writers we should definitely try for both whenever possible.
If you are in difficulties with a book, try the element of surprise: attack it at an hour when it isn't expecting it. ~ H.G. Wells

R, SF, SHM, SHM, SHM, F, R, HM, SHM, R, HM, R, F, SHM, SHM, SHM, ?, ?

https://ticknortales.com/

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Dustin Adams
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Re: Do you have tips for brainstorming?

Postby Dustin Adams » Fri Oct 02, 2020 10:11 am

Here's a fun one:

Have a Person in a Place with a Problem, Preferably in the first Paragraph. wotf013
2x Finalist
1x Semi
4x Silver
9x HM
Eight EDF stories. DSF: Short Story. My Semi-F My Finalist #1


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